Michael Gaigg: Über UI/UX Design

31Dec0

Your typical User – finally captured on Photo

Posted by Michael Gaigg

Your typical user finally captured on photo

Your typical user captured on photo

Keep this picture in mind

After years of research looking for the typical end user I was finally successful. Hidden behind server log statistics, persona definitions, target audience screenings, user testing sessions and best effort anticipations on how the target customer will look like I was able to capture the Santa Claus of web design, the Deep Throat of e-commerce, the Mr. X of usability.

Regardless on how your marketing department defines the target customer or how your user research crafts the persona(s), you should always keep this picture in mind!

Your Users (customers) are:

Impatient

Users hate to wait. Long loading times, flash intros, videos or audios that start dangling away automatically will drive them nuts. Blinking advertisements and popup windows will only add to their hatred.

Give them a nice and clean interface that outline important customer care words with high information scent. Speed matters!

Nasty

I dare to imagine how users talk when something goes wrong not to mention the absence of adequate error messages or hints and help to recover.

Avoid sources of error and offer useful hints on how to recover in the case of problems.

Demanding

Users don't read, they scan. Users don't want to wade through the bun to get to the meat. They are not willing to spend time and effort to sign up for something before they know what it is. They are not willing to pay for something that is free somewhere else.

Give users what they want in a reasonable way.

In a hurry

Users are specialists in judging a site within seconds of arriving there. Is it relevant to their goal? Is there anything else they might find interesting? Last call...

Translate the first impressions into meaningful interactions.

In control

Your users will never tell you that your page sucks and they will never complain that they couldn't find what they were looking for. They will simply leave and never come back!

You better get your top task right 😉

Remember the Grinch

Don't be fooled by the nice users during your user testing sessions, they would hate to hurt your feelings by cussing away about your useless system. They'd rather blame themselves, try to cope and manage the pain and save their mental outbreak for the pub at night.

What are your experiences with the Grinch of web design?

23Oct0

For which generation are we designing for?

Posted by Michael Gaigg

I just came back from a webcast held by Human Factors International titled "Who Are We Designing For? The Generation Dilemma". It reminded me that even though most designers - me included - belong to the Generation X (or maybe especially because of that) we need to understand and recognize behavioral differences between generations when designing web sites.

Sidenote: This generalization must not prevent us from continuing to identify and define our target audience through personas or applying all the other UCD principles based on representative users. It is solely meant to raise awareness that we as designers need to be aware of these differences.

So, what are these generations?

"Baby Boomers"

  • 78 Mio (US) / 1.11 Billion (worldwide)
  • born between 1943-1960 (age 65-48)
  • think of technology as a tool
  • computer at work or at home (often not the latest model)
  • use computer mainly for email or work-related activities
  • use sites that help save time or serve relevant information

"Generation X"

  • 55 Mio (US) / 1 Billion (worldwide)
  • born between 1961-1981 (age 47-27)
  • are technology savvy and career-focused
  • keep their computer (desktop) in a separate room or office
  • start their day with practical activities like reading news or checking stocks
  • utilize computer for work but still keep balance of life and work
  • use sites for practical tasks like online banking, news, travel preparation

"Net Gen"

  • 80 Mio (US) / 2 Billion (worldwide)
  • born between 1982-2000 (age 26-8)
  • technology is inherent and part of life
  • have their computer (laptop) by the bed
  • start their day checking social activity online
  • look for and do things that make them laugh, might be silly
  • attention span is short, impatient
  • use social networking sites like Facebook

How does the knowledge about these generational differences affect our designs?

The same guidelines for accessibility and usability like consistency or efficiency hold true but it is to be emphasized that certain guidelines must be enforced stronger for some generations while others can be loosened up. Here is a rough overview:

Baby Boomers:

  • Simple look and feel
  • Safe to use, more error-prone than usual
  • Navigation in predictable places
  • Hierarchies of information
  • Step by step instructions
  • Provide options to enlarge font sizes
  • Things that don't move, flicker, or play automatically

Generation X:

  • Focus on quality content
  • Provide 'do-it-yourself' tasks
  • Give control and allow customization

Net Gen:

  • Content has to be attractive, innovative, can be quirky
  • Design can be highly interactive
  • Audio and video is not only accepted, it's expected
  • Entertainment is important
  • Avoid pictures of elderly people (yes!)

How can a design satisfy all generations?

The answer is (as always): it cannot. Designs have to be focused on and implemented towards your key audience. A university web site needs to satisfy its customers, the students. The press, teachers and parents are without doubt important as well, but without satisfied students the university doesn't even have to think about getting the press to visit the site.

There are ways to generalize your site's content though:

  • Identify the user (login) and present a customized UI
  • Identify the content (landing page) and predict its likely customer
  • Identify user preferences by explicitely asking