Benefits & Principles of User-Centered Design
We, the people, have been around for quite some years now. Computers, software, applications and the web not so much. Therefore it is clear that applications have to adjust to the people and not the other way round.
Many design principles have developed throughout the decades, but the main difference of user-centered design to others is that
UCD tries to optimize the user interface around how people can, want, or need to work, rather than forcing the users to change how they work to accommodate the system or function.
Purpose of UCD
UCD answers questions about users and their tasks and goals, then use the findings to make decisions about development and design.
UCD seeks to answer the following questions:
- Who are the users of the application?
- What are the users’ main tasks and goals?
- What are the users’ experience levels with the application?
- What functions do the users need from the application?
- What information might the users need, and in what form do they need it?
- How do users think the application should work?
Benefits & Return of Investment
- Increased usability
- Higher degree of customer satisfaction
- Continued business
- Higher revenues
- Project management optimization
- Focus on important functionality early
- Unforeseen user requirements
- Reduced costs
- Training costs
- Help-Desk calls and service costs
UCD Principles
- Focus on users’ needs, tasks and goals
- Spend time on initial research and requirements
- Identify your target audience and observe them (accomplishing their tasks)
- Let users define product requirements
- Emphasis on iterative design process
- Evaluate system on real target users
Summary
Nobody could state it simpler than Susan Dray: "If the user can’t use it, it doesn’t work".
Similar Posts:
- What is Usability?
- UCD Method: Focus Groups
- User-Centered Design (UCD) Methods: Comparison and Overview


August 16th, 2009 - 18:23
Very nice and concise description. In my experience the challenge in implementing UCD methods is convincing business owners and marketing departments the value of allowing users to do what they want to do over making them do what you want them to do. It’s a harder sell than you would think.
August 22nd, 2009 - 21:19
Yes, it is harder to sell to your clients – and they need to feel the pain of losing customers first to see the value.
What I tend to say is that a project is initiated by the… user – not the client, even thought that’s mostly what they believe. Only if there is a NEED (=allowing users to do what they want) the application will be really successful.
October 22nd, 2009 - 15:41
Needless to say, there are many phenomena that are ignored, such as the ubiquity of hyperbolic discounting. ,
February 2nd, 2010 - 01:05
Hi Michael,
It’s so important to design for the expectations of an end user. This may mean that the designer cannot inflate his ego as large as they might want, but the end product is more intuitive for the customer. I find people stay with you if they feel comfortable and run for the hills if they don’t feel safe.
Thanks for your article
Colin
February 9th, 2010 - 09:51
I completely agree with you!! Hey, you state ‘Networking’ as one of your methods of web design, what exactly does that mean? What do you offer there? Is it pure API integration or social identity building as well? Cheers.